[Blender] Modelling

Concerning 3D modeling, creating animation, etc. in 3D softwares.
Kaiser
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Re: [Blender] Modelling

Post by Kaiser »

S tímhle problémem jsem se setkal i já! Vyřešil jsem to že jsem je spojil :troll: a ted elegantní řešení please :D
:)
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Aeternitas
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Re: [Blender] Modelling

Post by Aeternitas »

Spojit nelze. Vzhledem k omezeni 65k vertexu/facu na objekt bych limit presahl.
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Velky Dyrian
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Re: [Blender] Modelling

Post by Velky Dyrian »

Aeternitas wrote:Spojit nelze. Vzhledem k omezeni 65k vertexu/facu na objekt bych limit presahl.
o to se snad staras az pri exportu ne? Ja osobne pracuju jen s jednim hlavnim meshem a vzdy ho rozseknu jen pro export.
Dubotchugh yIpummoH.
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Aeternitas
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Re: [Blender] Modelling

Post by Aeternitas »

Ty to pri kazdem exportu rucne rozsekavas? To musi byt prece narocne, ne?

(na veci to ale nezmeni, protoze ve chvili, kdyz se mesh rozsekne na vice objektu, automaticky se materialy prejmenuji)
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Velky Dyrian
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Re: [Blender] Modelling

Post by Velky Dyrian »

V 3ds maxu je to jednoduche. Proste si od oka oznacim urcite mnozstvi polygonu. Duplikuju cely objekt vcetne toho oznaceni, v jednom objektu pak ty oznacene polygony smazu a v druhem nejdriv invertuju vyber a teprve pak mazu polygony.

A o materialy se postara samotny 3ds max.
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Aeternitas
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Re: [Blender] Modelling

Post by Aeternitas »

Delam to stejne.
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Boris
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Re: [Blender] Modelling

Post by Boris »

Zdravím viete mi niekto poradiť ako sa mám zbaviť tej čiernej farby? http://prntscr.com/6vkgg7
S taboulkou na pravo som nič nerobil iba som si dal dole UV/image editor a hore do edit modu a nastavil vedla toho TEXTURE potom som dal dole image a vyhladal obrázok klikol na polygon a stlačil u a upwrap.
Neviete ako sa mám zbaviť tej černoty?
Poprípade iný spôsob zadávania textúr s tabulkou na pravo. :)
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Richie
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Re: [Blender] Modelling

Post by Richie »

Tá černota je tma. Ak to chceš znova vidieť klasicky, prepni si dole mód na Solid.
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