[Blender] Modelling
- Aeternitas
- The Highest Dark Mage

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Re: [Blender] Modelling
Join area. Musíš klikúť na správnu strany rám. 
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- Aeternitas
- The Highest Dark Mage

- Posts: 34961
- Joined: Mon Sep 24, 2012 8:15 pm
- Location: Nordmar Highland
- Contact:
- Aeternitas
- The Highest Dark Mage

- Posts: 34961
- Joined: Mon Sep 24, 2012 8:15 pm
- Location: Nordmar Highland
- Contact:
Re: [Blender] Modelling
Jakym zpusobem nejlepe modelovat krajinu? Aby to bylo pokud mozno snadne, produkt nemel prilis polygonu, atd.
Re: [Blender] Modelling
Ja kombinujem hlavne extrudovanie, potom plocha, rozdeliť a cez Sculpture to upravujem. 
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- Aeternitas
- The Highest Dark Mage

- Posts: 34961
- Joined: Mon Sep 24, 2012 8:15 pm
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Re: [Blender] Modelling
To je mód. Je Edit mode, Object mode, Sculpt mode...
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- Aeternitas
- The Highest Dark Mage

- Posts: 34961
- Joined: Mon Sep 24, 2012 8:15 pm
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Re: [Blender] Modelling
Vybereš si druh štetca (najlepší je Grab) a ťahaj, klikaj..
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- Aeternitas
- The Highest Dark Mage

- Posts: 34961
- Joined: Mon Sep 24, 2012 8:15 pm
- Location: Nordmar Highland
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Re: [Blender] Modelling
Zajimalo by me. Kdyz mam v jednom blend souboru vice objektu. Co kdyz chci pouzit v obou stejny material? Kdyz ale udelam material v jednom a chci udelat v tom druhem se stejnym nazvem, tak se prejmenuje automaticky na 0001. Jak teda pouzit stejny material ve dvou ruznych objektech v jednom souboru? Jak vyuzit uz zadane materialy z jednoho z objektu, abych uz nemusel je znovu v druhem vytvaret?





