[Blender] Modelling

Concerning 3D modeling, creating animation, etc. in 3D softwares.
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Aeternitas
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Re: [Blender] Modelling

Post by Aeternitas »

Nejde mi to nejak spojit v jedno.
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Richie
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Re: [Blender] Modelling

Post by Richie »

Join area. Musíš klikúť na správnu strany rám. :)
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Aeternitas
The Highest Dark Mage
The Highest Dark Mage
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Re: [Blender] Modelling

Post by Aeternitas »

Jsem to nejak sibnul a zmizelo to.
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Aeternitas
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Re: [Blender] Modelling

Post by Aeternitas »

Jakym zpusobem nejlepe modelovat krajinu? Aby to bylo pokud mozno snadne, produkt nemel prilis polygonu, atd.
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Richie
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Re: [Blender] Modelling

Post by Richie »

Ja kombinujem hlavne extrudovanie, potom plocha, rozdeliť a cez Sculpture to upravujem. :)
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Aeternitas
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Re: [Blender] Modelling

Post by Aeternitas »

A to sculpture se dela jak?
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Richie
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Re: [Blender] Modelling

Post by Richie »

To je mód. Je Edit mode, Object mode, Sculpt mode...
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Aeternitas
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Re: [Blender] Modelling

Post by Aeternitas »

A jak se to pouziva?
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Richie
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Re: [Blender] Modelling

Post by Richie »

Vybereš si druh štetca (najlepší je Grab) a ťahaj, klikaj..
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Aeternitas
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Re: [Blender] Modelling

Post by Aeternitas »

Zajimalo by me. Kdyz mam v jednom blend souboru vice objektu. Co kdyz chci pouzit v obou stejny material? Kdyz ale udelam material v jednom a chci udelat v tom druhem se stejnym nazvem, tak se prejmenuje automaticky na 0001. Jak teda pouzit stejny material ve dvou ruznych objektech v jednom souboru? Jak vyuzit uz zadane materialy z jednoho z objektu, abych uz nemusel je znovu v druhem vytvaret?
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