[Tool] Diakreion - Announcer / Ohlasovac

Forum of creators of modifications of all the Gothics

Re: [Tool] Diakreion - Announcer / Ohlasovac

Postby Aeternitas » Wed Aug 14, 2013 12:03 am

I announce hereby
the version 2.6 Barbarium of Diakreion,
the Scripting tool.


New:

- I completely changed the description-search algorithm. It's now more effective (finds more objects and ignores some not important) and 6 times faster.
- A bit design changes and small bug fixes.

I recommend to rescan the database after installing the actual version.

The item-creator is still not finished.
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Re: [Tool] Diakreion - Announcer / Ohlasovac

Postby Aeternitas » Tue Aug 20, 2013 3:18 pm

I announce hereby
the version 2.7 Quardrion of Diakreion,
the Scripting tool.


New:

- Implemented Ou.bin and Ou.csl generator (not dependent on Redefix, it is a different system*).
- Redefix (by Sumpfkrautjunkie of wog.de) is now part of the distribution (with a consent of the author). It may be started from within the Diakreion but only if Diakreion is started under admin rights.
- Advanced settings.
- Replace in all opened files.
- Improvements of ex/importer of texts of dialogs.
- Copy All and Paste All in ex/importar will select all and copy or paste.
- Check of availability of dubbing to all dialogs.
- Automatic scan of MOD and VDF files.
- INI files support.
- Bug fixes.
and lot more.

The item-creator is still not finished.

*Redefix works differently. It works on SRC files. Diakreion works on every D file with some exceptions. Even so the result is the same. Setting the path to Gothic in Diakreion resets the path in Redefix.
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Re: [Tool] Diakreion - Announcer / Ohlasovac

Postby Aeternitas » Thu Aug 22, 2013 6:56 pm

I announce hereby
the version 2.8 Metuzalion of Diakreion,
the Scripting tool.


New:

- FolderView (it's hidden by default, but may be uncovered in View)*
- Panel variability (you can move the panel from left to right and from right to left without limitations).
- Some design smaller changes (for example some buttons has now also picture next to description).
and more.

The item-creator is still not finished.

*FolderView works with actual path to Gothic, so you must first specify the path to use this feature. You can choose a specification, which you want: that is look-up of any file, look-up of D-files, SRC-files or/and INI files. Also you can work with the entire Gothic folder or just Scripts folder. All the settings are on the FolderView panel and can be reset any time.
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Re: [Tool] Diakreion - Announcer / Ohlasovac

Postby Aeternitas » Tue Aug 27, 2013 8:41 pm

I announce hereby
the version 2.9 Perpeplexus of Diakreion,
the Scripting tool.


New:

- Update of FolderView (it has lot of new features like Create New File / Folder / Delete file or folder / Open in Diakreion, Open All files from a folder in Diakreion, I redesigned it completely).
- Redesigned TreeView.
- Music Player (there is a start music in Diakreion and the music in Diakreion, there is also ambient music, I built in special player, so one can switch between musics or shut them down etc.)
- Diakreion Gothic Starter - from now Gothic is started from Diakreion. It is applicable for Gothic 1 and 2, and both Spacers. If you want to start Spacer, you must check Run Spacer button. You can also specify lot of features like parsing etc. To be able to start Gothic from Diakreion, the path to Gothic must be set in Advanced Settings. If you want to start another Gothic, you must reset the path. (I plan for future releases special functin, so one could specify both paths in the same time).
- Highlighted objects raised over 6000.
- Convlett v1.9 (Author Aeternitas) is now part of disrtibution.
- NPC Viewer (Author Marthog of wog.de) is now part of disrtibution.
- A range of bug fixes and design changes.
and more.

The item-creator is still not finished.
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Re: [Tool] Diakreion - Announcer / Ohlasovac

Postby Aeternitas » Fri Aug 30, 2013 8:37 pm

I announce hereby
the version 3.0 Thanathaian of Diakreion,
the Scripting tool.


Big release.

New:

- Items Creator Finished!!!.
- Redesigned.
- New Functions.
- Two Installations of Gothic Supported (in Advanced Settings you set Gothic 1 and 2 paths and then you may switch between them dynamically).
- Highlighted objects raised cca 6500.
and more.

By start the old settings will be deleted, so don't be surprised. It's because the incompatibility of old and new settings.
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Re: [Tool] Diakreion - Announcer / Ohlasovac

Postby Aeternitas » Sun Sep 01, 2013 10:04 pm

I announce hereby
the version 3.1 Beaumonteux of Diakreion,
the Scripting tool.


New:

- OU Exporter/Importer (now you can export OU.bin files into txt file, let them translate and then import back. Any bin file is supported. So now can be also mods translated, where there has been Ikarus used).
- Encoding (Tens of type of encoding is supported, you can switch between them in upper menu. You can also change encoding by im/exporters of OU and of dialogs).
- Changes in design.
- Bug fixes.
and more.
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Re: [Tool] Diakreion - Announcer / Ohlasovac

Postby Aeternitas » Sun Sep 08, 2013 1:29 am

I announce hereby
the version 3.2 Excalibres of Diakreion,
the Scripting tool.


New:

- Armor, Faces, Head images
= (now you can see what you choose while creating NPCs).
- This changelog created
- Text Im/Exporter fixed while working with "xxx"
= (now looking only for 'description','name','Info_AddChoice','B_LogEntry',
'AI_PrintScreen','WriteTeacherNote','Doc_PrintLine','Doc_PrintLines',
'mDoc_PrintLine','mDoc_PrintLines').
- Changes in design.
- Import/Export of Items
= (the items could be ex/imported in the same time as the dialogs).
- Dialog Scanning fixed
= (automatization of setting the dialog values was improved for the case
when the name of the file is not standard, also I disabled scanning for
other files than .D files).
- The national symbols in file and folder names supported
= (I tried to go through all the code of Diakreion and build in the support
of UTF8 file and folder names. I did not test all the features, so be careful).
- Open Multiple Files At Once in Open Dialog.
- Bug fixes.
and more.

By start your old settings will be deleted, because they are not compatible
with the new Diakreion.
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Re: [Tool] Diakreion - Announcer / Ohlasovac

Postby Aeternitas » Wed Sep 11, 2013 7:16 pm

I announce hereby
the version 3.3.4. Archeopterix of Diakreion,
the Scripting tool.


New:

- Sub-sub-version only for development issues.
- Settings for Font Name, Sizes, Background and Text colors.
- Settings for Highlighter.
- Import/Export of Settings of Editors.
- 8 implemented styles of colors.
- Information about update and RC update in main manu.

and more.
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Re: [Tool] Diakreion - Announcer / Ohlasovac

Postby Aeternitas » Sun Sep 15, 2013 7:39 pm

I announce hereby
the version 3.4.4. Sauropodia of Diakreion,
the Scripting tool.


New:

- OU creator sped up by 900%.
- Audio dubbing checker sped up by 400%.
- Exporter of texts for speakers.
(All dialogs, one dialog, all dialog of a voice can be exported. Also already
dubbed can be omited or noted).
- INI Creator.
- CRTL and PLUS and MINUS temporarily changes the font.
(Applying into main window, it affects all the opened files. After restart of
Diakreion, the original font is back).
- CTRL + Mouse Wheel temporarily zooms in and out the files.
- New Update / RC Update Notifier in the right below.
- New Button to Add directly Conditions into File.
- New Right Toolbar.

and more.
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Re: [Tool] Diakreion - Announcer / Ohlasovac

Postby Aeternitas » Thu Sep 19, 2013 8:08 pm

I announce hereby
the version 3.5.0. Saturnion of Diakreion,
the Scripting tool.


New:

Important!

- At start I must emphasize the most important change. I divided Diakreion in two
parts. The Diakreion program and the Diakreion library. You need to download both
and to install both to run the Diakreon. The reason for this is that the Library is
big and I won't change it too often. So you need to download this part only once
or update it from time to time. On the other hand I made updates for Diakreion
program very often, every several days.
- The installation of library is very simple. Just copy the files into the folder
of Diakreion so in the Diakreion folder there will be the folder library. Diakreion
scans at start for the library and for its version and may offer you to download
it if necessary.
- Anytime you should use the newest version of both, of Diakreion and of its library.
- Diakreion may run also without the library but then lot of features can fail, so
I always advice to have installed the newest library.


- Hints in Editor.
- CTRL + Mouse makes link
= (While hovering over a known word, of which Diakreion knows the definition).
- Im/Export Texts works now only on D-Files.
- StayOnTop Settings for Windows of Diakreion.
= (Most of windows have now a checkbox on themselves to switch on or off the
settings of staying atop).

- New features of FolderView.
= (In popup menu of the FolderView you can collapse or expand all the tree.
I created also several buttons, which transport you at the special - commonly
used - locations in the FolderView like folders Dialoge, Items, NPC, Story, or
files Startup.d, Story_Globals.d, Text.d or Gothic.src. You can also open
the selected folder or a file of a folder in windows explorer.).

- Go To Folder
= (In main menu you can navigate to main folders of selected Gothic. The path to
Gothic must be set.).

- Movable panel of languages on main window.
= (The language panel is hidden by default. By moving the mouse over the button,
where the panel should be, starts timer and opens the panel slowly. The panel
stays open for several seconds and the moves back.).

- I made connection to VDFS application in the Gothic installation on the main window.
- Gothic Basic Script Installer.
= (Diakreion installs the basic scripts of several languages into the wished
folder, which should be empty.).

- Aeternitas's Script Packet installable by Diakreion Script Installer.
- VOB Catalog added to the Diakreion library.
- Texture Library added to the Diakreion library.
- MOB Catalog added to the Diakreion library.
- PFX Catalog added to the Diakreion library.

= (All catalogs are put on main window on a movable panel.).
and more.
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