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Re: [Tool] Diakreion - Announcer / Ohlasovac

PostPosted: Sun Sep 22, 2013 10:32 am
by Aeternitas
I announce hereby
the version 3.6.1. Faustianur of Diakreion,
the Scripting tool.


New:

- RTF Creator in INI Creator.
= (Can create new or read / write old mod description.).
- Open INI, VM, SRC, PML, MDS, ASC Files.
= (In main menu -> Search -> Open INI Files you can very quickly open INI files.
Similar for VM, SRC, PML, MDS, ASC files.).

- Support of PML, MDS and ASC files.
= (In sense of highlighter.).
- Images of files on top of pages in editor.
- ZENs Updater.
= (ZENs should be named WORLD_001.ZEN, WORLD_002.ZEN etc. Then when you update the
MOD file, you must rename the ZEN with the highest number to WORLD.ZEN. Now
the copying and renaming is done by Diakreion ZENs Updater.).

- NPC Appearance Updater.
= (It scans actual file for head, face, body and armor, and gives the
possibility to change them visually and then set back into actual file or
to clipboard.).

and more.

Re: [Tool] Diakreion - Announcer / Ohlasovac

PostPosted: Sat Sep 28, 2013 7:29 pm
by Aeternitas
I announce hereby
the version 3.7.0. Augustian of Diakreion,
the Scripting tool.


New:

- Uncompiled ZEN support.
= (You can open uncompiled ZENs in editor with syntax highlighting.).
- ZEN Repairer.
= (Some items become invisible? So comes the repairer.).
- New Syntax Check Algorithm.
= (First it is 160x faster than original algorithm, second it is better in sense
it finds only real errors or warnings, and at last it finds more errors and
warnings.).

- Highlight all occurrences of a word under the cursor.
- Bookmarks.

= (You can click on the gutter of editor to make a mark. Last mark produces also
red-colored line. In the right below there is a movable panel where you can
jump on bookmarks or delete them all.).

- Loading of files extremely fast now.
= (I extremely sped up the algorithm of loading files.).
- TreeView Upgrade.
= (Objects in TreeView are now more organized, it has new possibilities as
collapsing, expanding and reloading of all or a location.).

- OU Generator and Audio Dubbing Checker sped up by cca 30 per cent.
= (It has also new graphical output. I wrote for it a new algorithm. Now you
can switch between old, that is slower, and new, that is faster, algorithm.
The result is the same.).

- Bug fixes.
and more.

Re: [Tool] Diakreion - Announcer / Ohlasovac

PostPosted: Wed Oct 09, 2013 7:42 pm
by Aeternitas
I announce hereby
the version 3.8.0. Merloiensis of Diakreion,
the Scripting tool.


New:

- Diakreion Texture Converter, supports TEX, TGA, BMP, JPG, PNG.
= (Throwing one or more textures on Diakreion Converter is the fastest way how to
convert textures. Concerning TEX pictures, I tested only types 2,6,8,10,12. If
you use another type of TEX textures and something goes wrong, send me this
texture, so I can balance it. If you want to produce TEX pictures, you should
specify the format. By default is used DXT1 without Alpha.).

- Simple drawing on the image in Diakreion Texture Converter.
- Several color effects in Diakreion Texture Converter.

and more.

Re: [Tool] Diakreion - Announcer / Ohlasovac

PostPosted: Sun Oct 13, 2013 6:12 pm
by Aeternitas
I announce hereby
the version 3.9.0. Martensius of Diakreion,
the Scripting / Modding / Player's tool.


New:

- Diakreion Textures Converter Update.
= (There are several new features including Texture Tree View, which works on
Gothic Textures folder.).

- Diakreion Gothic Music Player (DGMP).
= (DGMP is a player of Gothic Music (SGT files) from Gothic 1 and Gothic 2
installations. DGMP is alone-standing program, even so it can not be run without
Diakreion. The paths to Gothics must be set and DirectX9.2c must be installed.
DGMP scans for all SGT files and lists them, so also the music of mods can be
played. The music plays for a given time, than starts another music.
The settings of DGMP and Diakreion is shared and can be changed only
from within Diakreion. Due to incompatibility of DirectX headers there is only
32bit version of DGMP, which, of course, can be run also in 64bit systems.).

and more.

Re: [Tool] Diakreion - Announcer / Ohlasovac

PostPosted: Tue Oct 22, 2013 9:44 pm
by Aeternitas
I announce hereby
the version 4.0.0. Struthopodes of Diakreion,
the Scripting / Modding / Player's tool.


New:

> Big release.

- 1) Animal Generator / Creator.
= (The strength of the animal at 1 is the original strength. Any other step means
10% higher. Level rises by 1 every 7 steps. There can be also negative steps,
which make the animal weaker. The attributes are automatically generated
if the checkbox above 'Now' button is checked and so the given values
are ignored at this case. Checked next button gives random values for attributes
(changed randomly by +-1/8 of the standard value). Only the attributes,
where the checkboxs before them are checked, are generated if instance-type
of creation is chosen. By prototype, everything is generated, but not
the instance. 'The Based on' settings affects most of the generated creature,
'Subtype' affects only visual and body texture. 'Proto' is the name of prototype,
'Name' is the name of instance.).

- 2) The Range of Animal Creation.
= (There is also a possibility to create a range of different beasts of one kind.
The number right to 'Create Animal' button specifies the number of creatures
generated. The first creature is the weakest at the specified strength.
Every next is stronger a bit. If 'New visual' is checked, so there is also
redefined the visual function for every generated instance. The other settings
will have effect to the creation. The 'Name' is automatically changed.).

- 3) Tenebris Creatures Creation.
= (There is 'Auto' button, which creates automatically the range of beasts of
the chosen kind. You do nothing but choose a creature, check or uncheck
'New Visual' button and click 'Auto'. Creatures A to Z will be created with
difficulty settings included and with a bit lowered level gained. No other
settings - with exception of 'Name' - will have effect by auto creation.).

- 4) Diakreion Gothic Music Player Updated to v1.1.0. - Svadilfari.
= (Now changing the duration will change it realtime, considering already played
time. I also added Player Tracker, which is only read-only. I also added some
info about file / segment, and more).

- 5) Image Zoomer.
= (By clicking on any image on the left panel the image gets big over most all
the screen with all its details.).

- 6) Diakreion FAQ.
- 7) Diakreion User Panel.

= (I simplified the using of Diakreion for none-modders and made the User Panel.
I put there everything needed for users. The panel is implicitly showed
at start of Diakreion, accumulating for example the starters of Diakreion
Gothic Music Player and Diakreion Texture Editor / Converter.).

- 8) New Settings: Texts Moving To The Right.
= (The movable texts can run to the left or right, depending on this settings.
It affects also the Diakreion Gothic Music Player v1.1.0+).

- 9) Warning while closing Diakreion if there are some unsaved modified files.
- 10) Last Edited File In Front.

= (After you leave Diakreion, Diakreion will remember the last active page and
by the reopening Diakreion, Diakreion turns the page in front again.).

- 11) Design Changes.
= (For example: Lot of windows got the X (closing) button.).
- 12) Text Selection Info in Editor.
= (You see information like 'Sel-14-19-110', which means the start line, the end
line and the length of the selection text in editor.).

- 13) Delete File Content.
= (In 'Edit' menu there is new button. By clicking, the content of actual file is
deleted. It erases only content in Diakreion, so you must save file to
delete content of a saved file.).

- 14) Fix Me At Random in NPC Appearance Updater.
= (Now, if you generate a face, you may fix some of the attributes, so only
the chosen attributes will be generated and the rest will be fixed.).

- 15) Searcher Update.
= (In the 'Search' edit on the main window or in 'Advanced Search' you may
write your search term and then click 'Enter'. The search goes in circles,
so if you find your last term, then the search continues again automatically
from the beginning of the file.

- 16) Bug fixes.
and more.

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Re: [Tool] Diakreion - Announcer / Ohlasovac

PostPosted: Sat Oct 26, 2013 8:05 pm
by Aeternitas
I announce hereby
the version 4.1.0. Sprigganseins of Diakreion,
the Scripting / Modding / Player's tool.


New:

- 1) Advanced Searcher Updated.
= (Added 'Get Selected Text' buttons, 'Change Search and Replace terms' button,
and more.).

- 2) Find In Files.
= (You can search in files of a folder, subfolders, or in all opened files.
You can also specify if you look only through '.D' files or any file. Several
last searched folders are saved and can be used repeatedly without typing.
If you have specified the paths to Gothics, then there are in combobox
also basic paths to some of the Gothics folders.).

- 3) Replace in Files.
- 4) Find In Opened Files.
- 5) The text 'Diakreion' is being highlighted in all editors.
- 6) Convlett Starter in above menu.
- 7) New Settings: Moving Texts Stopped.

= (You have the possibility to stop the moving texts.).
- 8) Diakreion Gothic Music Player Updated to v1.1.1.
= (Small update so the settings of possible stopping of texts is applicable also
on DGMP.).

- 9) User Panel Updated.
= (I added the starter of Diakreion Gothic Starter.).
- 10) Diakreion Gothic Starter (DGS).
= (It is the starter of games and mods of Gothic 1 and 2. Click on the line
will select the line, double click will start the mod / game. Also key 'UP'
and 'DOWN' will select, 'RETURN' will start. The paths to Gothics must be set.
You can also show either all the games or of one of the Gothics. Maximum of
3 web links is supported.).

- 11) Pictures in Diakreion Gothic Starter.
= (There is a possibility to show pictures in DGS. If the INI is called for example
'Thanatos.ini', then 'ThanatosB.jpg' stands for the background image,
'Thanatos1.jpg' for the 1st screen, ..., 'Thanatos4.jpg' to 4th screen.
The click on any of the images (even also on the background) will enlarge
the chosen picture on the most of the panel. The next click on enlarged
picture will make it small again.).

- 12) Description of mods in Diakreion Gothic Starter.
= (Supported are several types. You can use plain text, you can use simple RTF
file or you can include a file per 'simlink' command ('!<symlink>GothicGame.rtf').
The included file can be text file or RTF file. The most of the RTF commands
are ignored with exception of '\RTF' (it introduces the start of RTF file),
'\par' (new line), and '\qc' (centered text). The rest is ignored and may be
included in some future release of Diakreion, so you can use the commands.).

and more.

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Re: [Tool] Diakreion - Announcer / Ohlasovac

PostPosted: Wed Nov 06, 2013 10:01 pm
by Aeternitas
I announce hereby
the version 4.2.0. Peridexion of Diakreion,
the Scripting / Modding / Player's tool.


New:

- 1) Diakreion Gothic Starter update.
= (I included a splitter, so the left list of names can be resized. DGS now reads
also special national symbols of alphabets. DGS has its own icon, so if you
have allowed the icons for forms in your system, you will see it.).

- 2) Code Completion updated.
= (Now after clicking CTRL+SPACE you can also move by arrows from left to right
and otherwise.).

- 3) Diakreion Spell-Checker.
= (There are 14 dictionaries available in Diakreion to provide spell-check of
files. You can change the dictionaries in upper menu or on the panel below.
There is also 'Auto' language option, which sets the checker to actual language
of Diakreion and resets it by changing the language.
If spell-checker option 'Activated' is checked, so the spelling is being
checked at any time automatically. Even so the hot-keys 'F9', 'F10', 'F11' are
provided to evoke the checking of a visible part of file, or of entire file by
given settings or of all the file. Right click on a word (any word, even words
that are correct) will evoke the offer of suggestions of words. I proclaimed
this feature to be only 32-bit feature, but I successfully implemented it in
both version, so also in 64-bit version of Diakreion.).

- 4) Spell-Checker options.
= (You can modify spell-checker options in upper menu. You can set on/off the
checking of body of the file, of strings, of short or long comments. If the
option '50 Lines Only' is checked, so not the entire file is checked but
only 50 lines starting from caret. By automatic checking of file only
visible part of file is being checked. You can set
'Check Entire file by Auto Check' to override the last option to the entire
file. 'Super Glow' will emphasize the misspellings dramatically.).

- 5) Pseudo-Czech Spell Czech.
= (By right click on a word in Pseudo-Czech the suggestions are shown in
normal Czech so to be better readable to readers. The inserted word is then
inserted in Pseudo-Czech, of course.).

- 6) Diakreion changed its distribution archive to 7z.
= (7z is more effective than zip. You can unzip it by most of zippers. Because
of this feature you can not download the newer version over Diakreion while
using Diakreion 410 or older. You need to use the web download. After update
to Diakreion 420 the downloader in Diakreion will be functional again.).

- 7) Only one distribution of Diakreion.
= (From now on there will be no more two distributions (32-bit and 64-bit) of
Diakreion but only one, which will contain both of versions. It is because
the distributions differs only in 'Diakreion.exe' file and so for me it is
much easier to do only one distribution. The 'Diakreion.exe' file is
the 64-bit version and 'Diakreion32.exe' file is evidently the 32-bit version
of Diakreion.).

and more.

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Re: [Tool] Diakreion - Announcer / Ohlasovac

PostPosted: Fri Nov 08, 2013 11:31 pm
by Aeternitas
I announce hereby
the version 4.3.0. Khromandai of Diakreion,
the Scripting / Modding / Player's tool.


New:

- 1) Gothic Textures Converter / Editor update.
= (I added the 'Refresh' button to refill the TreeView. I also added the splitter
so you can resize TreeView and main Image sizes. The sizes are reset to normal
after restart of Diakreion.).

- 2) Important bug fixes.
= (There were two important fixes needed. One is internal of the program
and there is no need to explain. The second is that I included only
32-bit version of Convlett (which can be used on both 32 and 64-bit systems).
If even so you want to use the 64-bit version of Convlett, you have to
download and change it by hand.).

and more.

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Re: [Tool] Diakreion - Announcer / Ohlasovac

PostPosted: Sun Nov 10, 2013 2:58 pm
by Aeternitas
I announce hereby
the version 4.4.0. Tatzlwurm of Diakreion,
the Scripting / Modding / Player's tool.


New:

- 1) Diakreion Gothic Music Player updated to v1.2.0 Jabberwock.
- 2) Sounds Player in Diakreion Gothic Music Player.
= (The selected WAV files can be played in a row. There is an issue with
few WAV files, which can not be played and the player crashes.
'Show Hidden' shows the interior of the archive in a text file.
The button 'Play' or double-click on a file starts it.).

- 3) Lot of sounds playing of DGMP.
= (You can select a folder and click 'Play' to play all WAV files in this
folder. The files will be played only at the first level of the folder, so
not in subfolders.).

- 4) VDFS / MOD files Viewer as part of the Sounds Player of DGMP.
= (Left click will select a file / folder. Right click is similar to
CTRL + click. You can also use SHIFT + Click. You can 'Extract' the selected
files from the archive.).

- 5) Fix and update of ZEN Repairer.
= (Save / Load now only ANSI, so to be compatible with Spacer. I added several
improvements into interface.).

- 6) ANSI Open / Save / Save As File of the main editor.
= (I added this possibility if you want to avoid the use of UTF-8. This is needed
for example for uncompressed ZEN files. In such files you can use only
ANSI characters.).

- 7) New Faces / Armors / Head pictures.
- 8) Bug fixes.

= (For example solved Copy / Paste problem over right click.).
and more.

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Re: [Tool] Diakreion - Announcer / Ohlasovac

PostPosted: Sun Nov 17, 2013 9:36 pm
by Aeternitas
I announce hereby
the version 4.5.0. Ascomoid of Diakreion,
the Scripting / Modding / Player's tool.


New:

- 1) Diakreion Gothic Music Player updated to v1.3.0 Resulahens.
- 2) Sounds Player in DGMP updated.
- 3) Diakreion Small Gothic Games.

= (I created special environment in DGMP, which can be played and which can be
scripted as well. You just load a script and play the game. You can set up
several settings, pause the game etc. There can be maximal three players
playing simultaneously at one computer. Most of the settings of the games
are in script files, but they can be also change in DGMP. You can change
number of players, set the grid visibility, auto movement. You can also change
the faces of players by clicking on them.).

- 4) Small Game: Beasts of Gothic (Šílená žřoutamrch).
= (You run for life, while the psycho-beasts follow you. Their velocity grows
in time rapidly. Once they get you, you are eliminated from the game. You can
pick up items, which give you bonus points, which make beasts slower or
quicker or which add more creatures. The longer you live and more bonus points
gather, the better output score you get.).

- 5) Scripting of your own games.
= (You can create your own games by changing the settings of script files
in Diakreion\Saves\dgmp folder and subfolders. You can also change pictures
of items, players, beasts.).

and more.

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