[Blender] Modelling

Concerning 3D modeling, creating animation, etc. in 3D softwares.

Re: [Blender] Modelling

Postby Kaiser » Tue Jan 20, 2015 11:59 pm

S tímhle problémem jsem se setkal i já! Vyřešil jsem to že jsem je spojil :troll: a ted elegantní řešení please :D
:)
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Re: [Blender] Modelling

Postby Aeternitas » Wed Jan 21, 2015 12:01 am

Spojit nelze. Vzhledem k omezeni 65k vertexu/facu na objekt bych limit presahl.
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Re: [Blender] Modelling

Postby Velky Dyrian » Wed Jan 21, 2015 11:43 am

Aeternitas wrote:Spojit nelze. Vzhledem k omezeni 65k vertexu/facu na objekt bych limit presahl.


o to se snad staras az pri exportu ne? Ja osobne pracuju jen s jednim hlavnim meshem a vzdy ho rozseknu jen pro export.
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Re: [Blender] Modelling

Postby Aeternitas » Wed Jan 21, 2015 12:16 pm

Ty to pri kazdem exportu rucne rozsekavas? To musi byt prece narocne, ne?

(na veci to ale nezmeni, protoze ve chvili, kdyz se mesh rozsekne na vice objektu, automaticky se materialy prejmenuji)
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Re: [Blender] Modelling

Postby Velky Dyrian » Wed Jan 21, 2015 12:55 pm

V 3ds maxu je to jednoduche. Proste si od oka oznacim urcite mnozstvi polygonu. Duplikuju cely objekt vcetne toho oznaceni, v jednom objektu pak ty oznacene polygony smazu a v druhem nejdriv invertuju vyber a teprve pak mazu polygony.

A o materialy se postara samotny 3ds max.
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Re: [Blender] Modelling

Postby Aeternitas » Wed Jan 21, 2015 2:58 pm

Delam to stejne.
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Re: [Blender] Modelling

Postby Boris » Sun Apr 19, 2015 12:05 pm

Zdravím viete mi niekto poradiť ako sa mám zbaviť tej čiernej farby? http://prntscr.com/6vkgg7
S taboulkou na pravo som nič nerobil iba som si dal dole UV/image editor a hore do edit modu a nastavil vedla toho TEXTURE potom som dal dole image a vyhladal obrázok klikol na polygon a stlačil u a upwrap.
Neviete ako sa mám zbaviť tej černoty?
Poprípade iný spôsob zadávania textúr s tabulkou na pravo. :)
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Re: [Blender] Modelling

Postby Richie » Tue Apr 21, 2015 11:03 pm

Tá černota je tma. Ak to chceš znova vidieť klasicky, prepni si dole mód na Solid.
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